Elemental HERO Deck Breakdown
Cards Usage Statistic
Main Deck

x2 in 100%

x2 in 100%



Dark Scorpion - Chick the Yellow
ATK:
1000
DEF:
1000
When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ● Target 1 card on the field; return that target to the hand. ● Look at the top card of their Deck, then return it to the top or bottom of the Deck.

x2 in 100%

x2 in 100%



Dark Scorpion - Cliff the Trap Remover
ATK:
1200
DEF:
1000
When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ● Target 1 Spell/Trap Card on the field; destroy that target. ● Send the top 2 cards of their Deck to the Graveyard.

x2 in 100%

x2 in 100%



Dark Scorpion - Gorg the Strong
ATK:
1800
DEF:
1500
When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ● Target 1 monster your opponent controls; return that target to the top of the Deck. ● Send the top card of their Deck to the Graveyard.

x3 in 100%

x3 in 100%



Dark Scorpion - Meanae the Thorn
ATK:
1000
DEF:
1800
When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ● Add 1 "Dark Scorpion" card from your Deck to your hand. ● Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand.

x3 in 100%

x3 in 100%



Dark Scorpion Burglars
ATK:
1000
DEF:
1000
When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.

x3 in 100%

x3 in 100%



Don Zaloog
ATK:
1400
DEF:
1500
When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.

x3 in 100%

x3 in 100%



Elemental HERO Spirit of Neos
ATK:
2500
DEF:
2000
When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.

x1 in 100%

x1 in 100%



Valkyrian Knight
ATK:
1900
DEF:
1200
Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.

x3 in 100%

x3 in 100%



Book of Eclipse
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

x3 in 100%

x3 in 100%



Cup of Ace
Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.

x1 in 100%

x1 in 100%



Mustering of the Dark Scorpions
If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each.

x1 in 100%

x1 in 100%



One Day of Peace
Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

x3 in 100%

x3 in 100%



Secret Pass to the Treasures
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.

x3 in 100%

x3 in 100%



Solidarity
If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.

x3 in 100%

x3 in 100%



The A. Forces
All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.

x1 in 100%

x1 in 100%



Dark Scorpion Combination
You can only activate this card when there are "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points.

x3 in 100%

x3 in 100%



Grand Horn of Heaven
During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.

x3 in 100%

x3 in 100%



Pharaoh's Treasure
Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand.

x3 in 100%

x3 in 100%



Present Card
Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.

x3 in 100%

x3 in 100%



Super Team Buddy Force Unite!
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

x3 in 100%

x3 in 100%



Waboku
You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.
Extra Deck

x1 in 100%

x1 in 100%



Number 49: Fortune Tune
ATK:
400
DEF:
900
2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.
Main: 52 Extra: 1







Elemental HERO Spirit of Neos
ATK:
2500
DEF:
2000
When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.







Valkyrian Knight
ATK:
1900
DEF:
1200
Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.







Book of Eclipse
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.







Dark Scorpion Combination
You can only activate this card when there are "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points.







Super Team Buddy Force Unite!
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.







Number 49: Fortune Tune
ATK:
400
DEF:
900
2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.